Parameter-efficient fine-tuning methods have emerged as a promising solution for adapting pre-trained models to various downstream tasks. While these methods perform well in single-task learning, extending them to multi-task learning exacerbates common challenges, such as task interference and negative transfer, due to the limited number of trainable parameters. To address these issues, we introduce progressive task-specific multi-task adaptation, a novel parameter-efficient approach for multi-task learning. This approach introduces adapter modules in a pre-trained model such that these modules are shared across all tasks in the initial layers and become progressively more task-specific in the later layers. The motivation is to reduce the conflicts among tasks by allowing transfer learning across all tasks in the initial layers and enabling task-specific learning toward the prediction heads. Additionally, we propose a gradient-based approach for computing task similarity and use this measure to allocate similar tasks to the shared adapter modules. Our task similarity method introduces minimal overhead in the pipeline. We evaluate our approach by adapting the Swin Transformer for dense prediction tasks. Experiments on the PASCAL and NYUD-v2 datasets demonstrate that our approach outperforms a fully fine-tuned multi-task model while requiring only one-fifth of the trainable parameters. This approach achieves better relative improvement to single-task fine-tuning while reducing the number of trainable parameters and surpasses the current state-of-the-art methods for parameter-efficient multi-task learning.
In LLM alignment and many other ML applications, one often faces the Multi-Objective Fine-Tuning (MOFT) problem, i.e., fine-tuning an existing model with datasets labeled w.r.t. different objectives simultaneously. To address the challenge, we propose a Conditioned One-Shot fine-tuning framework (COS-DPO) that extends the Direct Preference Optimization technique, originally developed for efficient LLM alignment with preference data, to accommodate the MOFT settings. By direct conditioning on the weight across auxiliary objectives, our Weight-COS-DPO method enjoys an efficient one-shot training process for profiling the Pareto front and is capable of achieving comprehensive trade-off solutions even in the post-training stage. Based on our theoretical findings on the linear transformation properties of the loss function, we further propose the Temperature-COS-DPO method that augments the temperature parameter to the model input, enhancing the flexibility of post-training control over the trade-offs between the main and auxiliary objectives. We demonstrate the effectiveness and efficiency of the COS-DPO framework through its applications to various tasks, including the Learning-to-Rank (LTR) and LLM alignment tasks, highlighting its viability for large-scale ML deployments.
In learning-to-rank problems, a \textit{privileged feature} is one that is available during model training, but not available at test time. Such features naturally arise in merchandised recommendation systems; for instance, “user clicked this item” as a feature is predictive of “user purchased this item” in the offline data, but is clearly not available during online serving. Another source of privileged features is those that are too expensive to compute online but feasible to be added offline. \textit{Privileged features distillation} (PFD) refers to a natural idea: train a “teacher” model using all features (including privileged ones) and then use it to train a “student” model that does not use the privileged features. In this paper, we first study PFD empirically on three public ranking datasets and an industrial-scale ranking problem derived from Amazon’s logs. We show that PFD outperforms several baselines (no-distillation, pretraining-finetuning, self-distillation, and generalized distillation) on all these datasets. Next, we analyze why and when PFD performs well via both empirical ablation studies and theoretical analysis for linear models. Both investigations uncover an interesting non-monotone behavior: as the predictive power of a privileged feature increases, the performance of the resulting student model initially increases but then decreases. We show the reason for the later decreasing performance is that a very predictive privileged teacher produces predictions with high variance, which lead to high variance student estimates and inferior testing performance.
Abstract. We study the problem of online path learning with non-additive gains, which is a central problem appearing in several applications, including ensemble structured prediction. We present new online algorithms for path learning with non-additive count-based gains for the three settings of full information, semi-bandit and full bandit with very favorable regret guarantees. A key component of our algorithms is the definition and computation of an intermediate context-dependent automaton that enables us to use existing algorithms designed for additive gains. We further apply our methods to the important application of ensemble structured prediction. Finally, beyond count-based gains, we give an efficient implementation of the EXP3 algorithm for the full bandit setting with an arbitrary (non-additive) gain.
Abstract. The standard techniques for online learning of combinatorial objects perform multiplicative updates followed by projections into the convex hull of all the objects. However, this methodology can be expensive if the convex hull contains many facets. For example, the convex hull of n-symbol Huffman trees is known to have exponentially many facets. We get around this difficulty by exploiting extended formulations, which encode the polytope of combinatorial objects in a higher dimensional “extended” space with only polynomially many facets. We develop a general framework for converting extended formulations into efficient online algorithms with good relative loss bounds. We present applications of our framework to online learning of Huffman trees and permutations. The regret bounds of the resulting algorithms are within a factor of O(√log(n)) of the state-of-the-art specialized algorithms for permutations, and depending on the loss regimes, improve on or match the state-of-the-art for Huffman trees. Our method is general and can be applied to other combinatorial objects.
Abstract. We consider the problem of repeatedly solving a variant of the same dynamic programming problem in successive trials. An instance of the type of problems we consider is to find a good binary search tree in a changing environment. At the beginning of each trial, the learner probabilistically chooses a tree with the n keys at the internal nodes and the n + 1 gaps between keys at the leaves. The learner is then told the frequencies of the keys and gaps and is charged by the average search cost for the chosen tree. The problem is online because the frequencies can change between trials. The goal is to develop algorithms with the property that their total average search cost (loss) in all trials is close to the total loss of the best tree chosen in hindsight for all trials. The challenge, of course, is that the algorithm has to deal with exponential number of trees. We develop a general methodology for tackling such problems for a wide class of dynamic programming algorithms. Our framework allows us to extend online learning algorithms like Hedge and Component Hedge to a significantly wider class of combinatorial objects than was possible before.
Abstract. Deep Neural Networks (DNN) have demonstrated superior ability to extract high level embedding vectors from low level features. Despite the success, the serving time is still the bottleneck due to expensive run-time computation of multiple layers of dense matrices. GPGPU, FPGA, or ASIC-based serving systems require additional hardware that are not in the mainstream design of most commercial applications. In contrast, tree or forest-based models are widely adopted because of low serving cost, but heavily depend on carefully engineered features. This work proposes a Deep Embedding Forest model that benefits from the best of both worlds. The model consists of a number of embedding layers and a forest/tree layer. The former maps high dimensional (hundreds of thousands to millions) and heterogeneous low-level features to the lower dimensional (thousands) vectors, and the latter ensures fast serving. Built on top of a representative DNN model called Deep Crossing, and two forest/tree-based models including XGBoost and LightGBM, a two-step Deep Embedding Forest algorithm is demonstrated to achieve on-par or slightly better performance as compared with the DNN counterpart, with only a fraction of serving time on conventional hardware. After comparing with a joint optimization algorithm called partial fuzzification, also proposed in this paper, it is concluded that the two-step Deep Embedding Forest has achieved near optimal performance. Experiments based on large scale data sets (up to 1 billion samples) from a major sponsored search engine proves the efficacy of the proposed model.